drumr
: Turn R
into a Drum Machine
drumr
allows you to play drum beats from within R. At
present the package contains only two functions – beat()
,
which plays a beat from a given kit
and drum
,
and tempo()
, which sets the spacing between beats.
To install the development version of drumr
, use the
install_github
function from the devtools
package:
library(devtools)
install_github("jamesmartherus/drumr")
To install the latest release version of drumr
, use the
install.packages
function:
install.packages("drumr")
The beat
function requires the audio
package.
beat()
beat()
takes two arguments - kit
and
drum
. The kit
argument selects a drumset, and
the drum
argument selects a specific piece from that kit.
As present, there are four kits available:
Each kit includes four pieces:
beat(kit = "acoustic", drum = "snare")
tempo()
tempo()
is a basic wrapper for Sys.time()
that sets the time between calls to beat()
in beats per
minute (bpm). tempo()
takes one argument -
bpm
.
tempo(bpm = 120)
The following script will play a basic four-bar drum beat:
# Bars 1-3
for(i in 1:3){
beat(drum="kick",kit="acoustic")
tempo(240)
beat(drum="kick",kit="acoustic")
tempo(240)
beat(drum="snare",kit="acoustic")
tempo(240)
beat(drum="kick",kit="acoustic")
tempo(120)
beat(drum="kick",kit="acoustic")
tempo(240)
beat(drum="snare",kit="acoustic")
tempo(120)
}
#Bar 4
beat(drum="kick",kit="acoustic")
tempo(240)
beat(drum="kick",kit="acoustic")
tempo(240)
beat(drum="snare",kit="acoustic")
tempo(240)
beat(drum="kick",kit="acoustic")
tempo(120)
beat(drum="kick",kit="acoustic")
tempo(240)
beat(drum="snare",kit="acoustic")
tempo(240)
beat(drum="snare",kit="acoustic")
tempo(480)
beat(drum="snare",kit="acoustic")
library(tidyverse)
library(drumr)
drum <- c("kick",
"snare",
"hihat",
"crash")
pattern1 <- tribble(~drum,~notes,
1,2,
1,2,
2,2,
1,2,
1,1,
1,2,
2,1)
pattern2 <- tribble(~drum,~notes,
1,2,
1,2,
2,2,
1,1,
1,2,
2,2,
2,4)
song <- bind_rows(map_dfr(seq_len(3), ~ pattern1), pattern2 )
walk2(song$drum, song$notes,~ { beat(drum=drum[.x],kit="acoustic"); tempo(120 * .y) } )
beat
function uses some code from Rasmus Bååth’s
excellent beepr
package