/***** * env.h * Andy Hammerlindl 2002/6/20 * * Keeps track of the namespaces of variables and types when traversing * the abstract syntax. *****/ #include "env.h" #include "record.h" #include "genv.h" #include "builtin.h" using namespace types; namespace absyntax { void clearCachedCalls(); } namespace trans { // Instances of this class are passed to types::ty objects so that they can call // back to env when checking casting of subtypes. class envCaster : public caster { protoenv &e; symbol *name; public: envCaster(protoenv &e, symbol *name) : e(e), name(name) {} access *operator() (ty *target, ty *source) { return e.lookupCast(target, source, name); } bool castable(ty *target, ty *source) { return e.castable(target, source, name); } }; access *protoenv::baseLookupCast(ty *target, ty *source, symbol *name) { static identAccess id; assert(target->kind != ty_overloaded && source->kind != ty_overloaded); // If errors already exist, don't report more. This may, however, cause // problems with resoving the signature of an overloaded function. The // abstract syntax should check if any of the parameters had an error before // finding the signature. if (target->kind == ty_error || source->kind == ty_error) return &id; else if (equivalent(target,source)) return &id; else { varEntry *v=lookupVarByType(name,new function(target,source)); return v ? v->getLocation() : 0; } } access *protoenv::lookupCast(ty *target, ty *source, symbol *name) { access *a=baseLookupCast(target, source, name); if (a) return a; envCaster ec(*this, name); return source->castTo(target, ec); } bool protoenv::castable(ty *target, ty *source, symbol *name) { struct castTester : public tester { protoenv &e; symbol *name; castTester(protoenv &e, symbol *name) : e(e), name(name) {} bool base(ty *t, ty *s) { access *a=e.baseLookupCast(t, s, name); if (a) return true; envCaster ec(e, name); return s->castable(t, ec); } }; castTester ct(*this, name); return ct.test(target,source); } ty *protoenv::castTarget(ty *target, ty *source, symbol *name) { struct resolver : public collector { protoenv &e; symbol *name; resolver(protoenv &e, symbol *name) : e(e), name(name) {} types::ty *base(types::ty *target, types::ty *source) { return e.castable(target, source, name) ? target : 0; } }; resolver r(*this, name); return r.collect(target, source); } ty *protoenv::castSource(ty *target, ty *source, symbol *name) { struct resolver : public collector { protoenv &e; symbol *name; resolver(protoenv &e, symbol *name) : e(e), name(name) {} types::ty *base(types::ty *target, types::ty *source) { return e.castable(target, source, name) ? source : 0; } }; resolver r(*this, name); return r.collect(target, source); } void protoenv::addArrayOps(array *a) { trans::addArrayOps(ve, a); } void protoenv::addRecordOps(record *r) { trans::addRecordOps(ve, r); } void protoenv::addFunctionOps(function *f) { trans::addFunctionOps(ve, f); } env::env(genv &ge) : protoenv(venv::file_env_tag()), ge(ge) { // NOTE: May want to make this initial environment into a "builtin" module, // and then import the builtin module. base_tenv(te); base_venv(ve); } env::~env() { } record *env::getModule(symbol *id, string filename) { return ge.getModule(id, filename); } }