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The layers 'low_level_collision' and 'high_level_collision' are used to define the collisions which depend on the current car level. |
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For example if your track has a bridge which goes over another part of the road, the player who drives below the bridge must collide with different walls then the player who drives on the bridge. |
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For the 'low_level_collision' layer choose the color #000800 and for the 'high_level_collision' #000400. For both layers, please select the mode "Addition" in the "Layers & Channels" Dialog. |
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