# File lib/rvg/misc.rb, line 258
                def render(x, y, text)
                    x_rel_coords, y_rel_coords = text_rel_coords(text)
                    dx = x_rel_coords.max
                    dy = y_rel_coords.inject(0) {|sum, a| sum + a}

                    # We're handling the anchoring.
                    @ctx.gc.push()
                    @ctx.gc.text_anchor(Magick::StartAnchor)
                    if @ctx.text_attrs.text_anchor == :end
                        y -= dy
                    elsif @ctx.text_attrs.text_anchor == :middle
                        y -= dy / 2
                    end

                    # Align the first glyph such that its center
                    # is aligned on x and its top is aligned on y.

                    case @ctx.text_attrs.glyph_orientation_vertical
                        when 0
                            x -= x_rel_coords.max / 2
                            y += y_rel_coords[0]
                        when 90
                            x -= x_rel_coords.max / 2
                        when 180
                            x += x_rel_coords.max / 2
                        when 270
                            x += x_rel_coords.max / 2
                            y += y_rel_coords.shift
                            y_rel_coords << 0   # since we used an element we need to add a dummy
                    end

                    x -= shift_baseline(@ctx.text_attrs.glyph_orientation_vertical, text[0,1])

                    first_word = true
                    text.split(::Magick::RVG::WORD_SEP).each do |word|
                        unless first_word
                            y += y_rel_coords.shift
                            x_rel_coords.shift
                        end
                        first_word = false
                        word.split('').each do |glyph|
                            case @ctx.text_attrs.glyph_orientation_vertical.to_i
                                when 0, 90, 270
                                    x_shift = (dx - x_rel_coords.shift) / 2
                                when 180
                                    x_shift = -(dx - x_rel_coords.shift) / 2
                            end

                            render_glyph(@ctx.text_attrs.glyph_orientation_vertical, x+x_shift, y, glyph)
                            y += y_rel_coords.shift
                        end
                    end

                    @ctx.gc.pop()
                    [0, dy]
                end