_transformVector(Vector3 v) const | QuaternionBase< Map< Quaternion< _Scalar >, _Options > > | inline |
AngleAxisType typedef | QuaternionBase< Map< Quaternion< _Scalar >, _Options > > | |
angularDistance(const QuaternionBase< OtherDerived > &other) const | QuaternionBase< Map< Quaternion< _Scalar >, _Options > > | |
cast() const | QuaternionBase< Map< Quaternion< _Scalar >, _Options > > | inline |
conjugate() const | QuaternionBase< Map< Quaternion< _Scalar >, _Options > > | |
dot(const QuaternionBase< OtherDerived > &other) const | QuaternionBase< Map< Quaternion< _Scalar >, _Options > > | inline |
Identity() | QuaternionBase< Map< Quaternion< _Scalar >, _Options > > | inlinestatic |
inverse() const | QuaternionBase< Map< Quaternion< _Scalar >, _Options > > | |
isApprox(const QuaternionBase< OtherDerived > &other, RealScalar prec=NumTraits< Scalar >::dummy_precision()) const | QuaternionBase< Map< Quaternion< _Scalar >, _Options > > | inline |
Map(Scalar *coeffs) | Map< Quaternion< _Scalar >, _Options > | inline |
matrix() const | RotationBase< Map< Quaternion< _Scalar >, _Options >, 3 > | inline |
Matrix3 typedef | QuaternionBase< Map< Quaternion< _Scalar >, _Options > > | |
norm() const | QuaternionBase< Map< Quaternion< _Scalar >, _Options > > | inline |
normalize() | QuaternionBase< Map< Quaternion< _Scalar >, _Options > > | inline |
normalized() const | QuaternionBase< Map< Quaternion< _Scalar >, _Options > > | inline |
operator*(const QuaternionBase< OtherDerived > &q) const | QuaternionBase< Map< Quaternion< _Scalar >, _Options > > | inline |
RotationBase< Map< Quaternion< _Scalar >, _Options >, 3 >::operator*(const Translation< Scalar, Dim > &t) const | RotationBase< Map< Quaternion< _Scalar >, _Options >, 3 > | inline |
RotationBase< Map< Quaternion< _Scalar >, _Options >, 3 >::operator*(const UniformScaling< Scalar > &s) const | RotationBase< Map< Quaternion< _Scalar >, _Options >, 3 > | inline |
RotationBase< Map< Quaternion< _Scalar >, _Options >, 3 >::operator*(const EigenBase< OtherDerived > &e) const | RotationBase< Map< Quaternion< _Scalar >, _Options >, 3 > | inline |
RotationBase< Map< Quaternion< _Scalar >, _Options >, 3 >::operator*(const Transform< Scalar, Dim, Mode, Options > &t) const | RotationBase< Map< Quaternion< _Scalar >, _Options >, 3 > | inline |
operator*=(const QuaternionBase< OtherDerived > &q) | QuaternionBase< Map< Quaternion< _Scalar >, _Options > > | inline |
operator=(const AngleAxisType &aa) | QuaternionBase< Map< Quaternion< _Scalar >, _Options > > | |
RotationMatrixType typedef | RotationBase< Map< Quaternion< _Scalar >, _Options >, 3 > | |
setFromTwoVectors(const MatrixBase< Derived1 > &a, const MatrixBase< Derived2 > &b) | QuaternionBase< Map< Quaternion< _Scalar >, _Options > > | |
setIdentity() | QuaternionBase< Map< Quaternion< _Scalar >, _Options > > | inline |
slerp(Scalar t, const QuaternionBase< OtherDerived > &other) const | QuaternionBase< Map< Quaternion< _Scalar >, _Options > > | |
squaredNorm() const | QuaternionBase< Map< Quaternion< _Scalar >, _Options > > | inline |
toRotationMatrix() const | QuaternionBase< Map< Quaternion< _Scalar >, _Options > > | |
vec() const | QuaternionBase< Map< Quaternion< _Scalar >, _Options > > | inline |
vec() | QuaternionBase< Map< Quaternion< _Scalar >, _Options > > | inline |
Vector3 typedef | QuaternionBase< Map< Quaternion< _Scalar >, _Options > > | |
w() const | QuaternionBase< Map< Quaternion< _Scalar >, _Options > > | inline |
w() | QuaternionBase< Map< Quaternion< _Scalar >, _Options > > | inline |
x() const | QuaternionBase< Map< Quaternion< _Scalar >, _Options > > | inline |
x() | QuaternionBase< Map< Quaternion< _Scalar >, _Options > > | inline |
y() const | QuaternionBase< Map< Quaternion< _Scalar >, _Options > > | inline |
y() | QuaternionBase< Map< Quaternion< _Scalar >, _Options > > | inline |
z() const | QuaternionBase< Map< Quaternion< _Scalar >, _Options > > | inline |
z() | QuaternionBase< Map< Quaternion< _Scalar >, _Options > > | inline |