Go to the documentation of this file. 1 #ifndef LIBG15RENDER_H_
2 #define LIBG15RENDER_H_
17 #include FT_FREETYPE_H
22 #define G15_BUFFER_LEN 1048
23 #define G15_LCD_OFFSET 32
24 #define G15_LCD_HEIGHT 43
25 #define G15_LCD_WIDTH 160
26 #define G15_COLOR_WHITE 0
27 #define G15_COLOR_BLACK 1
28 #define G15_TEXT_SMALL 0
29 #define G15_TEXT_MED 1
30 #define G15_TEXT_LARGE 2
31 #define G15_PIXEL_NOFILL 0
32 #define G15_PIXEL_FILL 1
33 #define G15_MAX_FACE 5
55 int y2,
int fill,
int color);
58 int height,
short colormap[]);
64 int color,
int thick,
int fill);
73 int color,
int num,
int max,
int type);
79 void g15r_drawSprite(
g15canvas *canvas,
char *buf,
int my_x,
int my_y,
int width,
int height,
int start_x,
int start_y,
int total_width);
83 void g15r_drawBigNum (
g15canvas * canvas,
unsigned int x1,
unsigned int y1,
unsigned int x2,
unsigned int y2,
int color,
int num);
104 unsigned char character,
unsigned int sx,
108 unsigned char character,
unsigned int sx,
112 unsigned char character,
unsigned int sx,
116 int row,
int size,
unsigned int sx,
125 int face_num,
int color,
int center,